A comparison threshold used by exploding dice, reroll, and success counting.
The value is an ASTNode to support computed thresholds (e.g., >=ceil(5)), matching the pattern used by DiceNode.count and DiceNode.sides.
>=ceil(5)
A comparison threshold used by exploding dice, reroll, and success counting.
The value is an ASTNode to support computed thresholds (e.g.,
>=ceil(5)), matching the pattern used by DiceNode.count and DiceNode.sides.