Per-die clamp node (minN, maxN).
4d6min2 raises every die below 2 to 2; 4d6max5 lowers every die above
5 to 5. The clamp rewrites DieResult.result (preserving the raw face in
initialResult) and re-sums the pool; critical/fumble keep reflecting
the natural face. The bound is a full sub-expression (4d6min(1d2)),
drawn after the pool like other threshold arguments.
Chained bounds nest and apply left to right: 4d6min2max5 clamps into
[2, 5].
Per-die clamp node (
minN,maxN).4d6min2raises every die below 2 to 2;4d6max5lowers every die above 5 to 5. The clamp rewritesDieResult.result(preserving the raw face ininitialResult) and re-sums the pool;critical/fumblekeep reflecting the natural face. The bound is a full sub-expression (4d6min(1d2)), drawn after the pool like other threshold arguments.Chained bounds nest and apply left to right:
4d6min2max5clamps into [2, 5].