Fate/Fudge dice node (dF).
Each die produces a result in {-1, 0, +1}. No configurable sides.
Fate dice carry sides: 0 as a sentinel in their DieResult, so the
default critical/fumble rule never fires — it is guarded on sides > 1,
which also stops a +1 face from reading as a fumbled 1. An explicit
threshold still applies: 4dFcs>0 and 4dFcf=-1 set the flags, while the
bare cs/cf forms are rejected at parse time.
Fate/Fudge dice node (
dF). Each die produces a result in {-1, 0, +1}. No configurable sides.Fate dice carry
sides: 0as a sentinel in theirDieResult, so the defaultcritical/fumblerule never fires — it is guarded onsides > 1, which also stops a+1face from reading as a fumbled 1. An explicit threshold still applies:4dFcs>0and4dFcf=-1set the flags, while the barecs/cfforms are rejected at parse time.