roll-parser - v3.4.0
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    Type Alias FateDiceNode

    FateDiceNode: NodeSpan & { count: ASTNode; type: "FateDice" }

    Fate/Fudge dice node (dF). Each die produces a result in {-1, 0, +1}. No configurable sides.

    Fate dice carry sides: 0 as a sentinel in their DieResult, so the default critical/fumble rule never fires — it is guarded on sides > 1, which also stops a +1 face from reading as a fumbled 1. An explicit threshold still applies: 4dFcs>0 and 4dFcf=-1 set the flags, while the bare cs/cf forms are rejected at parse time.