roll-parser - v3.4.0
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    Type Alias ExplodeNode

    ExplodeNode: NodeSpan & {
        target: ASTNode;
        threshold?: ComparePoint;
        type: "Explode";
        variant: "standard" | "compound" | "penetrating";
    }

    Exploding dice node (!, !!, !p, !>Y). Wraps a dice expression with a standard, compounding, or penetrating explosion. An absent threshold means "explode on the die's maximum face".

    Thresholds accept any comparator. In notation like 1d10!=10 (the Storyteller "10-again" rule) the ! is the explode marker and =10 the equality threshold — there is no != comparator. Per-die explosion count is capped by EvaluationOptions.maxExplodeIterations.